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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

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Home » Number 4 » Page 4

Number 4

Year Two: Analysis of 3D Technology Impact on STEM Based Courses; Specifically Introduction to Engineering Courses

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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Content Independent Classroom Gamification

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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The State-of-the-Art Matrix Analysis for Usability of Learning Management Systems

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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A New Robotics Educational System for Teaching Advanced Engineering Concepts to K-12 Students

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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A Virtual Laboratory System with Biometric Authentication and Remote Proctoring Based on Facial Recognition

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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Recent Articles

  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
  • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
  • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
  • Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

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