• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue (V14-I3)
    • Engaging High School Teachers with Artificial Intelligence Concepts, Applications, and Developments
    • Virtual and Physical Robots in Engineering Education: A Study on Motivation and Learning with Augmented Reality
    • A Hybrid Physical-Virtual Educational Robotic Arm
    • How Pivoting to Remote and Online Teaching Impacted Biological and Biomedical Engineering Students Engagement
  • Vol. & Issues
  • About
  • Submissions
    • Submission Guidelines
    • Submission Site (2025+)
    • Re-submissions (Pre-2025)
  • Editorial Team
  • Recruitment
Home » virtual reality

virtual reality

Virtual and Physical Robots in Engineering Education: A Study on Motivation and Learning with Augmented Reality

  • Paper (PDF)
    • HTML
    • XML
  • 10.18260/B2B3-8F-18139

Abstract

This paper describes a pilot study to explore how introduction to robot programming influences the motivation of new engineering students. Robots are significant in several industries and are vital in advancing critical sectors like defense, manufacturing, medicine, and exploration. When students learn about robots with scaled-down models, they risk not adequately appreciating the physical scale, abilities, and dangers associated with real-world robots. Accordingly, introducing realistic robots to all engineering students, not just those in robotic-centric programs, is essential to prepare them for the modern workplace. That said, industrial-scale robots are expensive to acquire and maintain, and access to them may be restricted, requiring elevated privileges or time-sharing between students, and a cheaper, more accessible solution is needed.

We describe the implementation of an industrial robot arm in Augmented Reality (AR) head-mounted displays (HMDs) and assess its impact on the motivation of first- and second-year engineering students.

Read the full article here “Virtual and Physical Robots in Engineering Education: A Study on Motivation and Learning with Augmented Reality”

Innovative VR-Based Research to Develop Intuitive Human Computer Interaction

Magesh, Chandramouli Computer

Graphics Technology
Purdue University Northwest,
Hammond, USA
magesh@pnw.edu

Abstract— This paper explains the design of a prototype desktop and augmented Virtual Reality (VR) framework as a medium to deliver instructional materials to the students in an introductory computer animation course. To be of use to other instructors or researchers interested in implementing a similar framework like this, the paper provides information on the hardware, software, and the concept inventory components of this framework. This framework was developed as part of a Teaching Innovation Grant at a Midwestern University to propose some cost-effective and innovative instructional frameworks to engage and stimulate students. This paper is an extended version of the paper presented at the CoED division of the ASEE conference and it presents VR modules and assessments with some modified techniques to the earlier version presented at the annual conference. This paper also shows the relevance of the methods used in the context of other STEM curriculum in addition to graphics and modeling courses. Read the full article here “Innovative VR-Based Research to Develop Intuitive Human Computer Interaction”

Primary Sidebar

Recent Articles

  • Engaging High School Teachers with Artificial Intelligence Concepts, Applications, and Developments
  • Virtual and Physical Robots in Engineering Education: A Study on Motivation and Learning with Augmented Reality
  • A Hybrid Physical-Virtual Educational Robotic Arm
  • How Pivoting to Remote and Online Teaching Impacted Biological and Biomedical Engineering Students Engagement
  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching

Copyright © 2025 American Society for Engineering Education. All rights reserved.