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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue
    • Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course
    • Generating a Classroom Pulse from Active Windows on Student Computers
    • Mobile Applications to Measure Students’ Engagement in Learning
    • Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation
    • Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes
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Archives for October 2016

Exploring the Feasibility of an Education Computer Game as Novel Means of Assessing Problem-Solving Competencies

This paper is archived under Volume 7 / Number 4 (October – December 2016).

Introducing High Performance Computing to Undergraduate Students

This paper is archived under Volume 7 / Number 4 (October – December 2016).

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Recent Articles

  • Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course
  • Generating a Classroom Pulse from Active Windows on Student Computers
  • Mobile Applications to Measure Students’ Engagement in Learning
  • Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation
  • Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes
  • Active Learning Techniques in Digital Design Education for Engineering Technology Students

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