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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

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Home » Computer Science

Computer Science

Enhancing Computer Science Education with Pair Programming and Problem Solving Studios

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Abstract

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a successful software engineering practice in industry, but has seen mixed results in the classroom. Recent research suggests that pair programming has promise and potential to be an effective pedagogical tool, however what constitutes good instructional design and implementation for pair programming in the classroom is not clear. We developed a framework for instructional design for pair programming by adapting the problem-solving studio (PSS), a pedagogy originally from biomedical engineering. PSS involves teams of students solving open-ended problems with real-time feedback given by the instructor. Notably, PSS uses problems of adjustable difficulty to keep students of all levels engaged and functioning within the zone of proximal development. The course structure has three stages, first starting with demonstration, followed by a PSS session, then finishing with a debrief.

Read the full article here “Enhancing Computer Science Education with Pair Programming and Problem Solving Studios”

Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering

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Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering

Ben Tribelhorn ​✉ 1 , H.E. Dillon 2 , Andrew Nuxoll 1 , Nicole Ralston 3

1 School of Engineering, University of Portland, Portland, OR, USA
2 School of Engineering & Technology, University of Washington Tacoma, Tacoma, WA , USA
3 School of Education, University of Portland, Portland, OR , USA

Abstract

The purpose of this research was to develop classroom project modules that supported students in developing an entrepreneurial mindset in the context of software engineering. The modules connect the software development life-cycle from beginning to end including user focused requirements elicitation and evaluating quality attributes. The modules were implemented in a junior level software engineering course, and three modules were surveyed in 2019 as part of a school-wide effort to embed entrepreneurial mindset into engineering curriculum. An IRB approved, student survey was developed and measured student perceptions of learning objectives that tie directly into ABET accreditation outcomes.

Read the full article here “Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering”

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Recent Articles

  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
  • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
  • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
  • Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

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