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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue (V14-I2)
    • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
    • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
    • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
    • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
    • Collaborative Senior Design Capstone at Two Geographically Separated Universities
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Home » Flipped Classroom

Flipped Classroom

On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course

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  • DOI Pending

Abstract

Research shows that active learning improves student performance and narrows the achievement gaps for marginalized groups. One of the active learning strategies is the use of flipped learning. However, flipped classrooms pose challenges due to reluctant student preparation in the pre-class learning requirements and general resistance from students to the modality. To address these challenges for a flipped engineering course in Numerical Methods, adaptive learning lessons that present content, assessment, and feedback based on student engagement and performance were created for pre-class learning using a commercial platform. The paper details how the lessons were developed, implemented in pre-class learning, and revised, creating a framework for other engineering educators who may want to duplicate them. An initial study of student behavior during the lessons showed that a low-performing student made many more attempts at the assessments while spending less time on the accompanying learning materials.

Read the full article here “On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course”

Enhancing Computer Science Education with Pair Programming and Problem Solving Studios

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  • DOI Pending

Abstract

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a successful software engineering practice in industry, but has seen mixed results in the classroom. Recent research suggests that pair programming has promise and potential to be an effective pedagogical tool, however what constitutes good instructional design and implementation for pair programming in the classroom is not clear. We developed a framework for instructional design for pair programming by adapting the problem-solving studio (PSS), a pedagogy originally from biomedical engineering. PSS involves teams of students solving open-ended problems with real-time feedback given by the instructor. Notably, PSS uses problems of adjustable difficulty to keep students of all levels engaged and functioning within the zone of proximal development. The course structure has three stages, first starting with demonstration, followed by a PSS session, then finishing with a debrief.

Read the full article here “Enhancing Computer Science Education with Pair Programming and Problem Solving Studios”

Active Learning Techniques in Digital Design Education for Engineering Technology Students

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Active Learning Techniques in Digital Design Education for Engineering Technology Students

Mihaela Radu ​✉ 1

1 Farmingdale State College, State University of New York

Abstract

The goal of this paper is to describe the motivation, methodology and results of introducing Active Learning Techniques in a Digital Design course. Digital Design is a four-credit junior level course for electrical and computer-engineering technology majors at Farmingdale State College, State University of New York. The students enrolled in this course have a large range of skills in term of experience with laboratory equipment, computer-based tools, and programming. The course introduces students to VHDL Hardware Description Language as the design entry method for digital circuits and to Field Programmable Gate Arrays (FPGA) platforms for the implementation of the digital circuits. Active learning techniques implemented in the course offer students more learning opportunities, potentially improving students’ knowledge and skills in digital design.

Read the full article here “Active Learning Techniques in Digital Design Education for Engineering Technology Students”

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Recent Articles

  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
  • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
  • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
  • Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

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