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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

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Home » Pedagogy

Pedagogy

On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course

  • Paper (PDF)
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  • 10.18260/B259-8F-13373

Abstract

Research shows that active learning improves student performance and narrows the achievement gaps for marginalized groups. One of the active learning strategies is the use of flipped learning. However, flipped classrooms pose challenges due to reluctant student preparation in the pre-class learning requirements and general resistance from students to the modality. To address these challenges for a flipped engineering course in Numerical Methods, adaptive learning lessons that present content, assessment, and feedback based on student engagement and performance were created for pre-class learning using a commercial platform. The paper details how the lessons were developed, implemented in pre-class learning, and revised, creating a framework for other engineering educators who may want to duplicate them. An initial study of student behavior during the lessons showed that a low-performing student made many more attempts at the assessments while spending less time on the accompanying learning materials.

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Read the full article here “On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course”

Enhancing Computer Science Education with Pair Programming and Problem Solving Studios

  • Paper (PDF)
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  • 10.18260/B259-8E-76924

Abstract

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a successful software engineering practice in industry, but has seen mixed results in the classroom. Recent research suggests that pair programming has promise and potential to be an effective pedagogical tool, however what constitutes good instructional design and implementation for pair programming in the classroom is not clear. We developed a framework for instructional design for pair programming by adapting the problem-solving studio (PSS), a pedagogy originally from biomedical engineering. PSS involves teams of students solving open-ended problems with real-time feedback given by the instructor. Notably, PSS uses problems of adjustable difficulty to keep students of all levels engaged and functioning within the zone of proximal development. The course structure has three stages, first starting with demonstration, followed by a PSS session, then finishing with a debrief.

Read the full article here “Enhancing Computer Science Education with Pair Programming and Problem Solving Studios”

Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula

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  • doi.org/10.18260/B259-8F-25907

Abstract

One of the most challenging aspects of engineering education is to engage and motivate the student audience. Studies have found that roughly 40 percent of students planning engineering majors end up switching to other subjects or failing to get any degree. Indeed, American students are turning away from science and math. There are not enough graduates in engineering to meet US workforce demands. Many students enroll in engineering undergraduate programs with the belief that the coursework would include components immediately, and build early in the undergraduate coursework, and when they do not have these hands-on fun and challenging experiences, students select alternative majors. Starting with introductory engineering courses, students should be immediately exposed to hands-on fun and challenging competitive projects. Teaching Arduino in the framework of fun competitions should capture the interest of prospective future engineers and support the engagement and retention of students. This paper is written to outline relevant pedagogical prospects.

Read the full article here “Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula”

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Recent Articles

  • Engaging High School Teachers with Artificial Intelligence Concepts, Applications, and Developments
  • Virtual and Physical Robots in Engineering Education: A Study on Motivation and Learning with Augmented Reality
  • A Hybrid Physical-Virtual Educational Robotic Arm
  • How Pivoting to Remote and Online Teaching Impacted Biological and Biomedical Engineering Students Engagement
  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching

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