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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue
    • Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course
    • Generating a Classroom Pulse from Active Windows on Student Computers
    • Mobile Applications to Measure Students’ Engagement in Learning
    • Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation
    • Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes
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Archives for 2020

Exploring Literate Programming in Electrical Engineering Courses

Knuth’s literate programming paradigm positions source code as a work of literature for which communication to a human is prioritized over communication to a computer.

Analysis of Aircraft Actuator Failures within an Undergraduate Experiential Learning Laboratory

The design and implementation of an undergraduate laboratory is presented for the analysis of aircraft actuator failures through simulation.

Simulation and Interactive Digital Tools to Support Teaching Engineering Manufacturing Processes Course

Introduction of Manufacturing Processes is one of the core courses in most mechanical engineering, manufacturing engineering, and industrial engineering programs.

Promoting STEM to Middle School Girls through Coding and Fashion

Informal education approaches such as science camps have been used to promote interest in STEM fields for pre-college students. This paper presents the evaluation of outcomes of a computing outreach initiative targeting middle school aged girls from populations currently underrepresented in STEM.

Innovative VR-Based Research to Develop Intuitive Human Computer Interaction

This paper explains the design of a prototype desktop and augmented Virtual Reality (VR) framework as a medium to deliver instructional materials to the students in an introductory computer animation course.

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Recent Articles

  • Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course
  • Generating a Classroom Pulse from Active Windows on Student Computers
  • Mobile Applications to Measure Students’ Engagement in Learning
  • Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation
  • Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes
  • Active Learning Techniques in Digital Design Education for Engineering Technology Students

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