Knuth’s literate programming paradigm positions source code as a work of literature for which communication to a human is prioritized over communication to a computer.
Archives for 2020
Analysis of Aircraft Actuator Failures within an Undergraduate Experiential Learning Laboratory
The design and implementation of an undergraduate laboratory is presented for the analysis of aircraft actuator failures through simulation.
Simulation and Interactive Digital Tools to Support Teaching Engineering Manufacturing Processes Course
Introduction of Manufacturing Processes is one of the core courses in most mechanical engineering, manufacturing engineering, and industrial engineering programs.
Promoting STEM to Middle School Girls through Coding and Fashion
Informal education approaches such as science camps have been used to promote interest in STEM fields for pre-college students. This paper presents the evaluation of outcomes of a computing outreach initiative targeting middle school aged girls from populations currently underrepresented in STEM.
Innovative VR-Based Research to Develop Intuitive Human Computer Interaction
This paper explains the design of a prototype desktop and augmented Virtual Reality (VR) framework as a medium to deliver instructional materials to the students in an introductory computer animation course.