• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue (V14-I2)
    • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
    • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
    • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
    • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
    • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Vol. & Issues
  • About
  • Submissions
    • Submission Guidelines
    • Submission Site (2025+)
    • Re-submissions (Pre-2025)
  • Editorial Team
  • Recruitment
Home » Number 2

Number 2

On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course

  • PDF (and other versions)
    • XML
    • Raw HTML
  • DOI Pending

Abstract

Research shows that active learning improves student performance and narrows the achievement gaps for marginalized groups. One of the active learning strategies is the use of flipped learning. However, flipped classrooms pose challenges due to reluctant student preparation in the pre-class learning requirements and general resistance from students to the modality. To address these challenges for a flipped engineering course in Numerical Methods, adaptive learning lessons that present content, assessment, and feedback based on student engagement and performance were created for pre-class learning using a commercial platform. The paper details how the lessons were developed, implemented in pre-class learning, and revised, creating a framework for other engineering educators who may want to duplicate them. An initial study of student behavior during the lessons showed that a low-performing student made many more attempts at the assessments while spending less time on the accompanying learning materials.

Read the full article here “On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course”

PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching

  • PDF (and other version)
    • XML
    • Raw HTML
  • DOI Coming Soon!

Abstract

PSPICE is an electric circuit simulation software package. A free version of PSPICE is provided to students and professors. The library of devices used in this paper is included with this version of PSPICE. This paper introduces a complete model of the shunt DC motor for the investigation of its transient response and presents the application of the model in teaching the behavior of the shunt DC motor in an Electrical Machines course to facilitate a more thorough understanding of the topic by students. This model is introduced to students in the laboratory portion of the Electric Machines course and is used to describe the transient behavior of a practical shunt DC motor. The model uses a novel circuit which allows one to get a voltage proportional to the product of two currents in a circuit. The effects of (1) adding resistance in the field winding, (2) adding resistance in the armature winding, and (3) decreasing the load torque are investigated both separately and simultaneously using the equivalent circuit.

Read the full article here “PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching”

Collaborative Senior Design Capstone at Two Geographically Separated Universities

  • PDF (other versions available)
    • XML
    • Raw HTML
  • DOI Pending

Abstract

As remote engineering collaboration increases in popularity due to the proliferation of networking tools and the expansion of telework opportunities resulting from the shutdowns of COVID-19, the need to study their efficacy grows. This work examines a collaboration conducted between two geographically separated universities to complete a mechanical engineering design experience. While such an experience may be rare within academic design courses, it undoubtedly reflects the reality of engineering teams in industry and government that are comprised of geographically separated teams. Three teams of students, that each included students from both schools, worked for an academic year to complete three unique capstone projects, with three different advisors. The students were provided various computer-based collaboration tools and encouraged to use them throughout. This work examines their experiences to investigate successes and potential improvements during each design phase, to include consideration of how the provided tools enabled or hindered remote collaboration.

Read the full article here “Collaborative Senior Design Capstone at Two Geographically Separated Universities”

Enhancing Computer Science Education with Pair Programming and Problem Solving Studios

  • PDF (and other versions)
    • XML
    • Raw HTML
  • DOI Pending

Abstract

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a successful software engineering practice in industry, but has seen mixed results in the classroom. Recent research suggests that pair programming has promise and potential to be an effective pedagogical tool, however what constitutes good instructional design and implementation for pair programming in the classroom is not clear. We developed a framework for instructional design for pair programming by adapting the problem-solving studio (PSS), a pedagogy originally from biomedical engineering. PSS involves teams of students solving open-ended problems with real-time feedback given by the instructor. Notably, PSS uses problems of adjustable difficulty to keep students of all levels engaged and functioning within the zone of proximal development. The course structure has three stages, first starting with demonstration, followed by a PSS session, then finishing with a debrief.

Read the full article here “Enhancing Computer Science Education with Pair Programming and Problem Solving Studios”

Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula

  • PDF (other formats)
    • XML
    • Raw HTML
  • DOI Pending

Abstract

One of the most challenging aspects of engineering education is to engage and motivate the student audience. Studies have found that roughly 40 percent of students planning engineering majors end up switching to other subjects or failing to get any degree. Indeed, American students are turning away from science and math. There are not enough graduates in engineering to meet US workforce demands. Many students enroll in engineering undergraduate programs with the belief that the coursework would include components immediately, and build early in the undergraduate coursework, and when they do not have these hands-on fun and challenging experiences, students select alternative majors. Starting with introductory engineering courses, students should be immediately exposed to hands-on fun and challenging competitive projects. Teaching Arduino in the framework of fun competitions should capture the interest of prospective future engineers and support the engagement and retention of students.

Read the full article here “Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula”
  • Page 1
  • Page 2
  • Page 3
  • Interim pages omitted …
  • Page 34
  • Go to Next Page »

Primary Sidebar

Recent Articles

  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
  • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
  • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
  • Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

Copyright © 2025 American Society for Engineering Education. All rights reserved.