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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

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Home » Number 2 » Page 22

Number 2

An “Everything is Alive” Agent-Based Architecture for an Online Radio Frequency Identification Learning Environment

This paper is archived under Volume 1 / Number 2 (April – June 2010).

Nabil Lehlou

Industrial Engineering Department
University of Arkansas

Nebil Buyurgan

Industrial Engineering Department
University of Arkansas

Justin R. Chimka

Industrial Engineering Department
University of Arkansas

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An Efficient Way to Increase the Engineering Student’s Fundamental Understanding of Thermodynamics by Utilizing Interactive Web Based Animation Software

This paper is archived under Volume 1 / Number 2 (April – June 2010).

Richard Stanley

Mechanical Engineering Department
Kettering University

Gianfranco DiGiuseppe

Mechanical Engineering Department
Kettering University

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Connection with Alumni: An Experiment in Social Networking Using Facebook Groups

This paper is archived under Volume 1 / Number 1 (January – March 2010).

John K. Estell

Electrical & Computer Engineering and Computer Science Department
Ohio Northern University

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Review of the State of the Art in Virtual Learning Environments Based on Multi-Player Computer Games

This paper is archived under Volume 1 / Number 1 (January – March 2010).

El-Sayed Aziz

Department of Mechanical Engineering
Stevens Institute of Technology

Sven K. Esche

Department of Mechanical Engineering
Stevens Institute of Technology

Constantin Chassapis

Department of Mechanical Engineering
Stevens Institute of Technology

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Mobile Robot Tracking in Wireless Sensor Networks

This paper is archived under Volume 1 / Number 1 (January – March 2010).

Yoon Kah Leow

Electrical & Computer Engineering
The University of Arizona

Ying Shang

Electrical & Computer Engineering
Southern Illinois University Edwardsville

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Recent Articles

  • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
  • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
  • Collaborative Senior Design Capstone at Two Geographically Separated Universities
  • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
  • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
  • Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

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