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ASEE Computers in Education Journal

ASEE's Computers in Education Journal

  • Current Issue (V14-I2)
    • On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course
    • PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching
    • Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula
    • Enhancing Computer Science Education with Pair Programming and Problem Solving Studios
    • Collaborative Senior Design Capstone at Two Geographically Separated Universities
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Main Content

Volume 14 Issue 2

On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course

December 31, 2024 by Autar Kaw, Ph.D., Ali Yalcin, Ph.D, Renee M. Clark, Ph.D., Rafael B. Gomes, Luis Serrano, Andrew Scott, Ph.D and Yingyan Lou, Ph.D.

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Abstract

Research shows that active learning improves student performance and narrows the achievement gaps for marginalized groups. One of the active learning strategies is the use of flipped learning. However, flipped classrooms pose challenges due to reluctant student preparation in the pre-class learning requirements and general resistance from students to the modality. To address these challenges for a flipped engineering course in Numerical Methods, adaptive learning lessons that present content, assessment, and feedback based on student engagement and performance were created for pre-class learning using a commercial platform. The paper details how the lessons were developed, implemented in pre-class learning, and revised, creating a framework for other engineering educators who may want to duplicate them. An initial study of student behavior during the lessons showed that a low-performing student made many more attempts at the assessments while spending less time on the accompanying learning materials.

Read the full article here “On Building and Implementing Adaptive Learning Platform Lessons for Pre-Class Learning in a Flipped Course”

PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching

December 31, 2024 by John-Michael Colef, Ph.D. and Gabriel Colef, Ph.D.

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Abstract

PSPICE is an electric circuit simulation software package. A free version of PSPICE is provided to students and professors. The library of devices used in this paper is included with this version of PSPICE. This paper introduces a complete model of the shunt DC motor for the investigation of its transient response and presents the application of the model in teaching the behavior of the shunt DC motor in an Electrical Machines course to facilitate a more thorough understanding of the topic by students. This model is introduced to students in the laboratory portion of the Electric Machines course and is used to describe the transient behavior of a practical shunt DC motor. The model uses a novel circuit which allows one to get a voltage proportional to the product of two currents in a circuit. The effects of (1) adding resistance in the field winding, (2) adding resistance in the armature winding, and (3) decreasing the load torque are investigated both separately and simultaneously using the equivalent circuit.

Read the full article here “PSpice Model of a Shunt DC Motor for Transient Performance Simulation and Its Use in Teaching”

Collaborative Senior Design Capstone at Two Geographically Separated Universities

December 31, 2024 by Jason D. Christopher, Ph.D., Michael L. Anderson, Ph.D. and Ioan I. Feier, Ph.D.

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Abstract

As remote engineering collaboration increases in popularity due to the proliferation of networking tools and the expansion of telework opportunities resulting from the shutdowns of COVID-19, the need to study their efficacy grows. This work examines a collaboration conducted between two geographically separated universities to complete a mechanical engineering design experience. While such an experience may be rare within academic design courses, it undoubtedly reflects the reality of engineering teams in industry and government that are comprised of geographically separated teams. Three teams of students, that each included students from both schools, worked for an academic year to complete three unique capstone projects, with three different advisors. The students were provided various computer-based collaboration tools and encouraged to use them throughout. This work examines their experiences to investigate successes and potential improvements during each design phase, to include consideration of how the provided tools enabled or hindered remote collaboration.

Read the full article here “Collaborative Senior Design Capstone at Two Geographically Separated Universities”

Enhancing Computer Science Education with Pair Programming and Problem Solving Studios

December 31, 2024 by J. Walker Orr, Ph.D.

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Abstract

This study examines the adaptation of the problem-solving studio to computer science education by combining it with pair programming. Pair programming is a successful software engineering practice in industry, but has seen mixed results in the classroom. Recent research suggests that pair programming has promise and potential to be an effective pedagogical tool, however what constitutes good instructional design and implementation for pair programming in the classroom is not clear. We developed a framework for instructional design for pair programming by adapting the problem-solving studio (PSS), a pedagogy originally from biomedical engineering. PSS involves teams of students solving open-ended problems with real-time feedback given by the instructor. Notably, PSS uses problems of adjustable difficulty to keep students of all levels engaged and functioning within the zone of proximal development. The course structure has three stages, first starting with demonstration, followed by a PSS session, then finishing with a debrief.

Read the full article here “Enhancing Computer Science Education with Pair Programming and Problem Solving Studios”

Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula

December 31, 2024 by Dolores De Groff, Ph.D.

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Abstract

One of the most challenging aspects of engineering education is to engage and motivate the student audience. Studies have found that roughly 40 percent of students planning engineering majors end up switching to other subjects or failing to get any degree. Indeed, American students are turning away from science and math. There are not enough graduates in engineering to meet US workforce demands. Many students enroll in engineering undergraduate programs with the belief that the coursework would include components immediately, and build early in the undergraduate coursework, and when they do not have these hands-on fun and challenging experiences, students select alternative majors. Starting with introductory engineering courses, students should be immediately exposed to hands-on fun and challenging competitive projects. Teaching Arduino in the framework of fun competitions should capture the interest of prospective future engineers and support the engagement and retention of students.

Read the full article here “Mitigating Engineering Student Attrition by Implementing Arduino Activities Throughout Undergraduate Curricula”

More Papers from Volume 14

Volume 14 Issue 1

Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

March 30, 2024 by -

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Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation

Mario G. Perhinschi ​✉ 1

1 Department of Mechanical and Aerospace Engineering, West Virginia University, Morgantown, WV, 26506, USA

Abstract

This paper presents the use of numerical simulation tools developed in MATLAB and Simulink for the design and implementation of an undergraduate course, introducing students to the path planning and trajectory tracking of unmanned aerial vehicles (UAV). The course is part of an aerospace engineering emphasis area; however, with minimal flight dynamics background, it is beneficial to students in related disciplines relevant to UAVs. The major classes of UAV path generation and trajectory tracking algorithms are introduced. Significant design issues and their implications are discussed and illustrated through numerical simulation. Course assignments use active and experiential learning approaches encouraging student creativity and initiative. They involve investigating algorithm alternatives and UAV diverse operational conditions beyond nominal, including control surface failures and adverse atmospheric phenomena.

Read the full article here “Active Learning Undergraduate Course on UAV Path Planning and Tracking Using Numerical Simulation”

RIOS: A Cooperative Multitasking Scheduler in Source Code for Teaching and Implementing Concurrent or Real-Time Software

March 30, 2024 by -

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Integrating Computer Science across Wyoming’s K-12 Curriculum from Inception to Implementation: Analysis Using Systems Theory

Frank Vahid ​✉ 1 , Bailey Miller 2 , Tony Givargis 3

1 Dept. of Computer Science & Engineering Univ. of California, Riverside, Riverside, CA, USA
2 zyBooks, Cambell, CA, USA
3 Dept. of Computer Science, Univ. of California, Irvine, Irvine, CA, USA

Abstract

Embedded systems often implement multiple concurrent tasks of varying priority through the use of a real-time operating system (RTOS). However, an RTOS may introduce overhead, complexity, and maintenance issues. For embedded system applications whose tasks don’t heavily compete with one another, an alternative approach is to write the tasks to be cooperative: For each call to the task, the task runs quickly, and then returns so other tasks can execute. For such cooperative tasks, a programmer may then write their own task scheduler in the application’s course code like C.

Read the full article here “RIOS: A Cooperative Multitasking Scheduler in Source Code for Teaching and Implementing Concurrent or Real-Time Software”

Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering

March 30, 2024 by -

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Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering

Ben Tribelhorn ​✉ 1 , H.E. Dillon 2 , Andrew Nuxoll 1 , Nicole Ralston 3

1 School of Engineering, University of Portland, Portland, OR, USA
2 School of Engineering & Technology, University of Washington Tacoma, Tacoma, WA , USA
3 School of Education, University of Portland, Portland, OR , USA

Abstract

The purpose of this research was to develop classroom project modules that supported students in developing an entrepreneurial mindset in the context of software engineering. The modules connect the software development life-cycle from beginning to end including user focused requirements elicitation and evaluating quality attributes. The modules were implemented in a junior level software engineering course, and three modules were surveyed in 2019 as part of a school-wide effort to embed entrepreneurial mindset into engineering curriculum. An IRB approved, student survey was developed and measured student perceptions of learning objectives that tie directly into ABET accreditation outcomes.

Read the full article here “Using Active Learning to Connect Entrepreneurial Mindset to Software Engineering”

An Investigation into Peer-Assisted Learning in an Online Lab Environment

March 30, 2024 by -

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An Investigation into Peer-Assisted Learning in an Online Lab Environment

Rui Li 1 , John Morelock 2 , Dominik May ​✉ 3 ,

1 Tandon School of Engineering, New York University, B, Brooklyn, New York, 82435, USA
2 Engineering Education Transformations Institute, University of Georgia, Athens, Georgia, USA
3 School of Mechanical Engineering and Safety Engineering University of Wuppertal, Wuppertal Germany

Abstract

Peer learning is one method to encourage meaningful learning in electrical engineering courses. It involves the sharing of ideas, knowledge, and experiences and emphasizes interpersonal learning. However, there are different viewpoints in relation to the best way to implement and assess peer learning in a lab environment, and contemporary literature on online laboratories (OL) rarely explores peer learning opportunities. In this paper, we aim to investigate the benefits of students’ peer learning activity in an online electronics lab course. The key challenge was whether the OL could ensure smooth communication and collaboration between the students.

Read the full article here “An Investigation into Peer-Assisted Learning in an Online Lab Environment”

More Papers from this Volume

Volume 13

Modeling COVID-19 disruptions via network mapping of the Common Core Mathematics Standards

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Modeling COVID-19 disruptions via network mapping of the Common Core Mathematics Standards

Luwen Huang 1 , Kayla Bicol 1 , Karen E. Willcox ​✉ 2

1 MIT Mapping Lab, Massachusetts Institute of Technology, Cambridge, MA, 02139, USA
2 The Oden Institute, University of Texas at Austin, Austin, TX, 78712, USA

Abstract

This paper develops a mathematical and computational modeling approach that provides a data-driven platform to address research questions relating to student pathways in K-12 education. Specifically, this paper uses scalable network modeling to create a model of the Common Core Mathematics Standards. The result is an educational map that formally represents the Standards and the relationships among them. This educational map is represented mathematically as a network model that forms the basis for computational graph analytics and visualization to identify Standards and learning pathways of interest. Using the network model, we model the disruption due to COVID-19 related school closures in Spring 2020.

Read the full article here “Modeling COVID-19 disruptions via network mapping of the Common Core Mathematics Standards”

Integrating Computer Science across Wyoming’s K-12 Curriculum from Inception to Implementation: Analysis Using Systems Theory

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Integrating Computer Science across Wyoming’s K-12 Curriculum from Inception to Implementation: Analysis Using Systems Theory

Astrid K Northrup ​✉ 1 , Andrea C Burrows Borowczak 2

1 Engineering and Mathematics, Northwest College, Powell, WY, 82435, USA
2 School of Teacher Education, University of Central Florida, Orlando, FL, 32816, USA

Abstract

In 2001, the Wyoming Supreme Court ruled in State v. Campbell County that every Wyoming K‑12 student has constitutional protection for a fair, complete, and equal education appropriate for the times. This protection results in the universal availability of a “basket of goods,” or a set of educational deliverables guaranteed to each student independent of the resources of individual school districts. In 2019, an executive action by Governor Matt Mead added to the deliverables “the use and understanding of computer science.” His executive action initiated a system in which universal computer science became available to every Wyoming K-12 student by the 2022–2023 school year.

Read the full article here “Integrating Computer Science across Wyoming’s K-12 Curriculum from Inception to Implementation: Analysis Using Systems Theory”

Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course

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Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course

Samuel J Dickerson ​✉ 1 , Renee M Clark 2

1 Electrical and Computer Engineering, University of Pittsburgh, PA, Pittsburgh, USA
2 Industrial Engineering, University of Pittsburgh, PA, Pittsburgh, USA

Abstract

A unique method for promoting reflection among engineering students was used in the present study involving a digital circuits course. The method combined computer-based simulation for digital circuit design with reflective-thought prompts after a midterm exam for post-exam analysis and reflection. This method was first implemented in a microelectronics course using the SPICE simulator. Lessons learned from the initial implementation were applied to the digital circuits course. These lessons learned included the need to scaffold students in the use of the simulation tool for reflection, the need to balance frequency of reflection with student workload and fatigue, and question prompts that voluntarily elicit broad thought after a milestone event such as a midterm exam (versus a quiz).

Read the full article here “Implementation of Lessons Learned to Simulation-Based Reflection in a Digital Circuits Course”

Generating a Classroom Pulse from Active Windows on Student Computers

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Generating a Classroom Pulse from Active Windows on Student Computers

M Jean Mohammadi­aragh ​✉ 1 , Christopher B Williams 1

1 Electrical and Computer Engineering, Mississippi State University

Abstract

With technology embedded in an increasing number of educational contexts, it is prudent to identify ways in which instructors can leverage technology to benefit their pedagogical practices. The purpose of this study was to determine if information about students’ active windows on their personal computers could provide actionable information to inform real-time instructional interventions and post-lecture reflection on practices. The active window approach mitigates issues with prior data collection methods and provides an opportunity to capture complete, real-time student computer usage without the need to install spyware. Based on observing 68 first-year engineering students and 32 second-year engineering students in large engineering lectures, we generated error rates of 4.28% with a 95% confidence interval of [2.81%, 6.04%] in a structured computer use course setting and 6.89% with [4.42%, 10.17%] in a semi-structured use setting.

Read the full article here “Generating a Classroom Pulse from Active Windows on Student Computers”

Mobile Applications to Measure Students’ Engagement in Learning

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Mobile Applications to Measure Students’ Engagement in Learning

John C Chen 1 , David Janzen 2 , Ryan Chang 3 , Karen Mcgaughey 4 , Jim Widmann 5

1 Mechanical Engineering, Computer Science and Software Engineering, California Polytechnic State University San Luis Obispo, CA, USA
2 California Polytechnic State University San Luis Obispo, CA, USA
3 Outreach University of Oregon Eugene, OR, USA
4 Mechanical Engineering, Statistics California Polytechnic State University San Luis Obispo, CA, USA
5 California Polytechnic State University San Luis Obispo, CA, USA

Abstract

Evidence-based instruction or active learning is being more widely implemented in college teaching, and there is a need for instructors, evaluators and researchers to quantify their implementation in order to, for example, determine the efficacy of a new instructional technique. Here we introduce a new method for measuring students’ level of engagement with their learning.

Read the full article here “Mobile Applications to Measure Students’ Engagement in Learning”

Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation

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Embedded code is currently not displaying correctly in html view. Please view PDF while we address this issue. – COED Editorial Team

This article is the second of two-part article series discussing the use of Open Source Software in Mechatronics and Robotics Engineering. View Part I in Volume 12 Issue 3

Use of Open-source Software in Mechatronics and Robotics Engineering Education– Part II:Controller Implementation

Nima Lotfi ​✉ 1 , Dave Auslander 2 , Luis A. Rodriguez 3 , Kenechukwu C. Mbanisi 4 , Carlotta A. Berry 5

1 Mechanical and Mechatronics Engineering Department, Southern Illinois University Edwardsville, Edwardsville, IL, United States
2 Mechanical Engineering, University of California Berkeley, Berkeley, CA, United States
3 Mechanical Engineering, Milwaukee School of Engineering, Milwaukee, WI, United States
4 Robotics Engineering, Worcester Polytechnic Institute, Worcester, MA, United States
5 Electrical and Computer Engineering, Rose-Hulman Institute of Technology, Terre Haute, IN, United States

Abstract

This paper is the second part of a two-part study on promoting the use of Open-Source Software (OSS) in Mechatronics and Robotics Engineering (MRE) education.

Read the full article here “Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part II : Controller Implementation”

Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes

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Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes

Raed Zedan 1

1 Advanced Learning , Academic Arab College for Education in Israel, Israel

Abstract

This qualitative research study focused on science teachers’ perceptions and attitudes towards the integration of digital books in elementary and junior high schools. In order to examine this subject, interviews were conducted with 138 teachers. The results emphasized the positive contribution of digital books to science teaching. The interviewees indicated that integrating this material presented a professional challenge, but listed a large number of advantages: introducing such books encouraged investigation, increased motivation, and improved learning achievements. At the same time, they had reservations and were convinced that there were also disadvantages, as some learners and teachers did not easily become accustomed to integrating digital books into lessons. An important matter raised by the teachers was the contribution made by integrating digital books to classroom climate during the lessons, thus the majority of the teachers indicated that they created a positive, comfortable, supportive, and cooperative atmosphere.

Read the full article here “Science Teachers’ Perceptions and Attitudes towards the Integration of Digital books in their Classes”

Volume 12

Vending Machine Implementaion

Active Learning Techniques in Digital Design Education for Engineering Technology Students

November 30, 2021

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Active Learning Techniques in Digital Design Education for Engineering Technology Students

Mihaela Radu ​✉ 1

1 Farmingdale State College, State University of New York

Abstract

The goal of this paper is to describe the motivation, methodology and results of introducing Active Learning Techniques in a Digital Design course. Digital Design is a four-credit junior level course for electrical and computer-engineering technology majors at Farmingdale State College, State University of New York. The students enrolled in this course have a large range of skills in term of experience with laboratory equipment, computer-based tools, and programming. The course introduces students to VHDL Hardware Description Language as the design entry method for digital circuits and to Field Programmable Gate Arrays (FPGA) platforms for the implementation of the digital circuits. Active learning techniques implemented in the course offer students more learning opportunities, potentially improving students’ knowledge and skills in digital design.

Read the full article here “Active Learning Techniques in Digital Design Education for Engineering Technology Students”

Simulation-Based Reflection in a Digital Circuits Course

November 30, 2021

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Simulation-Based Reflection in a Digital Circuits Course

Samuel J Dickerson ​✉ 1 , Renee M Clark 2

1 Electrical and Computer Engineering, University of Pittsburgh, PA, Pittsburgh, USA
2 Industrial Engineering, University of Pittsburgh, Pittsburgh, PA, USA

Abstract

A unique method for promoting reflection among engineering students was used in the present study involving a digital circuits course. The method combined computer-based simulation for digital circuit design with reflective-thought prompts after a midterm exam for post-exam analysis and reflection. This method was first implemented in a microelectronics course using the SPICE simulator, and lessons learned from the initial implementation were applied to the digital circuits course. These lessons learned included the need to scaffold students in the use of the simulation tool for reflection, the need to balance frequency of reflection with student workload and fatigue, and the need for question prompts that voluntarily elicit broad thought after a milestone event such as a midterm exam (versus a quiz).

Read the full article here “Simulation-Based Reflection in a Digital Circuits Course”

Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part I: Model Simulation and Analysis

November 30, 2021

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Special Feature

This paper is the first in two-part series on the use of Open-source Software in Mechatronics and Robotics Engineering. Part two is available in Vol 13 Issue 1.

– The ASEE COED, Editorial Team

Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part I: Model Simulation and Analysis

Nima Lotfi ​✉ 1 , Dave Auslander 2 , Luis A. Rodriguez 3 , Kenechukwu C Mbanisi 4 , Carlotta A Berry 5

1 Mechanical and Mechatronics Engineering Department, Southern Illinois University Edwardsville, Edwardsville, Il, USA
2 Mechanical Engineering, University of California Berkeley, Berkeley, CA, USA
3 Mechanical Engineering, Milwaukee School of Engineering, Milwaukee, WI, USA
4 Robotics Engineering, Worcester Polytechnic Institute, Worcester, MA, USA
5 Electrical and Computer Engineering, Rose-Hulman Institute of Technology, Terre Haute, IN, USA

Abstract

Open-source Software (OSS) provide attractive solutions for complementing Mechatronics and Robotics Engineering (MRE) education due to their numerous advantages such as free access, customizability and wide community support, increased adoption and utilization in industry, etc.

Read the full article here “Use of Open-source Software in Mechatronics and Robotics Engineering Education – Part I: Model Simulation and Analysis”

Using MULTISIM software as a replacement or supplement for physical labs

July 31, 2021

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Using MULTISIM software as a replacement or supplement for physical labs

Cyrus Hagigat ​✉ 1

1 College of Engineering Engineering Technology Department, The University of Toledo Toledo, Ohio, Ohio

Abstract

MULTISIM is a computer simulation software that among other things simulates the performance of electric circuits. The article presented here demonstrates using MULTISIM as an educational tool to enhance student learning process by discussing the use of MULTISIM for teaching basic electrical circuits consisting of analysis of Series-Parallel Circuits, Superposition Theory, Thevenin Theory and Norton Theory. The traditional textbooks only demonstrate the final result of a circuit analysis using MULTISIM. However, the article presented here discusses using the software as an aid to check the intermediate steps of hand calculation techniques that must be used if no computer software were being used. By using the mixed approach of using a hand calculation technique and MULTISIM, the students have the opportunity to verify the accuracy of every step of the process which will improve their learning and will allow them to find and correct their own errors.

Read the full article here “Using MULTISIM software as a replacement or supplement for physical labs”

Learning Analytics of Outcomes-Based Engineering Programs’ Data

July 31, 2021

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Learning Analytics of Outcomes-Based Engineering Programs’ Data

Anwar Ali Yahya ​✉ 1

1 College of Computer Science and Information Systems, Najran University, Saudi Arabia
2 Faculty of Computer Science and Information Systems, Thamar University, Thamar, Yemen

Abstract

In the recent years, learning analytics is attracting attention in tertiary education sector. This paper presents a case study of applying learning analytics approaches to discover knowledge from Outcome Based (OB) engineering programs’ data. More specifically, Association Rule Mining approach is applied to a dataset extracted from the Self-Study Reports of 152 engineering programs accredited by American Board of Engineering and Technology (ABET). In doing so, the dataset has been processed and transformed into a suitable representation. Apriori algorithm is then applied to generate rules involving PEOs and ABET SOs. The generated rules are filtered, and the filtered rules are used to draw a set of generic rules for mapping each PEO to ABET SOs and to discover the correlations among ABET SOs.

Read the full article here “Learning Analytics of Outcomes-Based Engineering Programs’ Data”

COVID-19 Technology Student Success Challenges : Influence of Tools and Strategies

July 31, 2021

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COVID-19 Technology Student Success Challenges : Influence of Tools and Strategies

Barbara L Stewart 1 , Carole E Goodson 1 , Susan L Miertschin ​✉ 1

1 University of Houston

Abstract

COVID-19 brought rapid and substantial change to course formats as colleges and universities transitioned from on-campus to online instruction to mitigate the spread of the pandemic. While faculty and administrators sought solutions to maintain instructional quality and student success, students endeavored to adapt to the changes. This study investigated a) College of Technology students’ perceptions of their potential for success including initial reactions, adaptation, and perceptions of impacts to grades and learning; b) course features and tools preferred by Technology students; and c) factors that enabled Technology students’ course completion.

Keywords

covid-19, technology, tools

Introduction

The declaration of COVID-19 as a pandemic brought expansive changes to higher education including massive disruptions to students as they were forced to transition from on-campus to online classes (Binkley & Amy, 2020; Brownlee, 2020).

Read the full article here “COVID-19 Technology Student Success Challenges : Influence of Tools and Strategies”

gruepr, a Software Tool for Optimally Partitioning Students onto Teams

July 31, 2021

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gruepr, a Software Tool for Optimally Partitioning Students onto Teams

Joshua L. Hertz ​✉ 1

1 Northeastern University, Boston, MA, 02115, USA

Abstract

Abstract—Choosing how to split a group of students into teams for project work can be a time-intensive task for an instructor. An instructor might have a complex set of parameters to optimize, perhaps desiring each team to have a certain number of times throughout the week where they can meet, while also seeking to create teams that are homogeneous in some characteristics and heterogeneous in other characteristics. Demographic composition may also be considered, and perhaps the instructor has certain students that must be placed on the same team or must be placed on different teams. Maybe teams will be formed several times, and no student should have the same teammate twice. A few software tools can be found in the literature to assist an instructor with this task, but few of them seem to be easily and freely accessible.

Read the full article here “gruepr, a Software Tool for Optimally Partitioning Students onto Teams”
Locating a Chair

Teaching Signal Processing Applications using an Android Echolocation App

March 31, 2021

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Teaching Signal Processing Applications using an Android Echolocation App

Mahesh K Banavar ​✉ 1 , Seema Rivera 2 , Blaine Ayotte 1 , Kevin Vincent Mack 1 , Dana Barry 1 , Andreas Spanias 3 , Chinmay Sahu 1 , Tianqi Yang 1

1 Electrical and Computer Engineering, Clarkson University
2 Education, Clarkson University
3 School of Electrical, Computer, and Energy Engineering, Arizona State University

Abstract

An Android application that realizes an audible version of echolocation has been implemented. Bundled within the app are videos, notes, problems, and discussion questions, thus creating an “eModule”. The eModule contains material that is relevant to several educational levels including K-12 and undergraduate engineering. By using the echolocation features of the app, at the K-12 level, teachers are able to introduce labs, and science and engineering practices into their lesson plans. By using data collection and interpretation, undergraduate students can be exposed to various concepts in signals and systems, digital signal processing, and machine learning.

Read the full article here “Teaching Signal Processing Applications using an Android Echolocation App”
Aircraft Wing and Engines

Educational Challenges Presented by COVID-19 at Technical Colleges Offering Aviation Maintenance Technology Program

March 31, 2021

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Educational Challenges Presented by COVID-19 at Technical Colleges Offering Aviation Maintenance Technology Program

Manav Jain 1 , Tara Morris 2 , Jonathan Beck 3 , Karen Johnson 4 , Rebecca Short 5 , Katherine Shakour 5 , Kapil Chalil Madathil ​✉ 6

1 Department of Biomedical Engineering, Georgia Institute of Technology
2 School of Computing, Clemson University
3 National Center for Autonomous Technologies, Northland Community and Technical College
4 Department of Aviation Technologies, Southern Illinois University Carbondale
5 Center for Workforce Development, Clemson University
6 Departments of Civil and Industrial Engineering, Clemson University

Abstract

In mid-March, many schools in the United States were forced to stop teaching in-person classes and switch to an online format due to the COVID-19 pandemic; as a result, teachers had to quickly implement new technologies and instructional strategies in the classroom. This rapid pandemic response especially affected teachers and students in Aviation Maintenance Technology (AMT) programs around the country as AMT instruction is inherently hands-on in nature.

Read the full article here “Educational Challenges Presented by COVID-19 at Technical Colleges Offering Aviation Maintenance Technology Program”
Course Schedule

Multi-Year Case Study in Blended Design: Student Experiences in a Blended, Synchronous Distance Controls Course

March 31, 2021

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Multi-Year Case Study in Blended Design: Student Experiences in a Blended, Synchronous Distance Controls Course

Alisa Gilmore ​✉ 1 , Tareq Daher 2 , Markeya Peteranetz 2

1 Electrical and Computer Engineering, University of Nebraska – Lincoln
2 Engineering & Computing Education Core, University of Nebraska – Lincoln

Abstract

This case study combines two primary areas of literature, blended learning and synchronous distance instruction. The literature provides various interpretations and definitions of blended learning. We define blended learning as a classroom learning model that integrates in-person and online asynchronous instruction with reduced time in class. We discuss blended learning with a synchronous distance teaching component that incorporates evidence-based instructional strategies. We explore a specific mode of synchronous distance instruction where the faculty member is physically located with one set of students and other students are connected into the class remotely. In our case study, students are located in two classrooms on two campuses that are sixty miles apart.

Read the full article here “Multi-Year Case Study in Blended Design: Student Experiences in a Blended, Synchronous Distance Controls Course”

Randomly Selected Articles from the Archives

Exploring Literate Programming in Electrical Engineering Courses

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DOI: 10.18260/1-1-118.1153-36157

Exploring Literate Programming in Electrical Engineering Courses

Bryan A Jones 1 , J W Bruce 2 , Mahnas Jean Mohammadi-Aragh ​✉ 1

1 Department of Electrical and Computer Engineering, Mississippi State University, Mississippi State, MS, USA
2 Department of Electrical and Computer Engineering, Tennessee Technological University Cookeville, TN, USA

Abstract

Knuth’s literate programming paradigm positions source code as a work of literature for which communication to a human is prioritized over communication to a computer. A primary pedagogical value of literate programming lies with the act of writing, especially good writing, leading to good thinking. Issues with early literate programming tool implementations plagued the classroom adoption of literate programming. Advances in technology have warranted a reinvestigation of the benefits of the paradigm. To complement existing inquiry of literate programming in computer programming courses, we investigate, “How can literate programming support student learning in microprocessors and digital system design courses?”

Read the full article here “Exploring Literate Programming in Electrical Engineering Courses”

Analysis of Aircraft Actuator Failures within an Undergraduate Experiential Learning Laboratory

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DOI: 10.18260/1-1-110.118.1153-36159

Analysis of Aircraft Actuator Failures within an Undergraduate Experiential Learning Laboratory

Mario Perhinschi ​✉ 1

1 Mechanical and Aerospace Engineering, West Virginia University, Morgantown, West Virginia, 26506-6070, United States

Abstract

The design and implementation of an undergraduate laboratory is presented for the analysis of aircraft actuator failures through simulation. The laboratory was developed in the context of introducing aerospace engineering students to the practical implications of subsystem malfunctions on aircraft dynamics, performance, and control within the general framework of aircraft health management. However, the laboratory assignment can be a valuable addition to other courses in flight dynamics and controls. Advanced simulation tools are used to illustrate concepts and allow students to identify the dynamic fingerprint of aircraft actuator failures and investigate qualitatively their effects on system performance and handling qualities. The computational package relies on Matlab® and Simulink®. The typical aircraft aerodynamic control surfaces are targeted in the assignment: aileron, elevator, and rudder.

Read the full article here “Analysis of Aircraft Actuator Failures within an Undergraduate Experiential Learning Laboratory”

Simulation and Interactive Digital Tools to Support Teaching Engineering Manufacturing Processes Course

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DOI: 10.18260/1-1-118.1153-36158

Simulation and Interactive Digital Tools to Support Teaching Engineering Manufacturing Processes Course

Bahaa Ansaf 1 , Neb Jaksic 1

1 The Engineering Department, Colorado State University-Peublo, Pueblo, CO, 81001-4901, USA

Abstract

Abstract— Introduction of Manufacturing Processes is one of the core courses in most mechanical engineering, manufacturing engineering, and industrial engineering programs. According to students’ feedback for this course, as well as similar courses offered at different engineering programs, the course is time-intensive, involves no critical thinking, requires limited class participation, and is not well connected with real-world manufacturing problems.

The suggested teaching approach is developed to include several computer-based learning components that can help in creating an active/passive/constructive learning environment for the students. A simulation-based project is used to strengthen constructive concept-based learning and critical thinking for the students and support laboratory analysis. Besides, several online quizzes were developed using a pool of questions related to each topic.

Read the full article here “Simulation and Interactive Digital Tools to Support Teaching Engineering Manufacturing Processes Course”

Promoting STEM to Middle School Girls through Coding and Fashion

Barbara L. Stewart

Professor, Human Development and Consumer Science
University of Houston
bstewart@uh.edu

Carole Goodson

Professor, Technology
University of Houston
cgoodson@uh.edu

Susan L. Miertschin

Associate Professor, Teaching, Computer Information Systems
University of Houston
smiertsch@uh.edu

Susan L. Schroeder

Lecturer, Program Manager
University of Houston
SSchroeder@uh.edu

Misha Chakraborty

Adjunct Professor
University of Houston
Prairie View A&M University

Marcella Norwood

Associate Professor, Program Coordinator, Global Retailing M. S.
University of Houston

Abstract—Informal education approaches such as science camps have been used to promote interest in STEM fields for pre- college students. This paper presents the evaluation of outcomes of a computing outreach initiative targeting middle school aged girls from populations currently underrepresented in STEM. A fashion and retail themed code camp was offered free of charge through a grant from the Texas Workforce Commission and was assessed to be highly successful with respect to student and parent satisfaction. Assessment for changes in attitudes toward STEM and coding also showed positive changes. Read the full article here “Promoting STEM to Middle School Girls through Coding and Fashion”

Innovative VR-Based Research to Develop Intuitive Human Computer Interaction

Magesh, Chandramouli Computer

Graphics Technology
Purdue University Northwest,
Hammond, USA
magesh@pnw.edu

Abstract— This paper explains the design of a prototype desktop and augmented Virtual Reality (VR) framework as a medium to deliver instructional materials to the students in an introductory computer animation course. To be of use to other instructors or researchers interested in implementing a similar framework like this, the paper provides information on the hardware, software, and the concept inventory components of this framework. This framework was developed as part of a Teaching Innovation Grant at a Midwestern University to propose some cost-effective and innovative instructional frameworks to engage and stimulate students. This paper is an extended version of the paper presented at the CoED division of the ASEE conference and it presents VR modules and assessments with some modified techniques to the earlier version presented at the annual conference. This paper also shows the relevance of the methods used in the context of other STEM curriculum in addition to graphics and modeling courses. Read the full article here “Innovative VR-Based Research to Develop Intuitive Human Computer Interaction”

A Pattern Recognition Framework for Embedded Systems

Frank Vahid

Tony Givargis

Roman Lysecky

Abstract— Embedded systems often implement behavior for common application domains, such as the control systems domain or the signal processing domain. An increasingly common domain is pattern recognition, such as determining which kind of fruit is passing on a conveyor belt. Embedded system students and designers typically are not experts in such domains and could benefit from simpler platforms to help them gain insight into the problem of pattern recognition and help them develop such algorithms rapidly. Generic frameworks, such as PID (proportional- integral-derivative) for control, or FIR (finite impulse response) for signal filtering, empower non-expert embedded system designers to quickly build robust systems in those domains. We introduce a generic pattern recognition framework, useful for education as well as for various real systems. The framework divides the task into three phases: feature extraction, classification, and actuation (FCA). We provide template code (in C) that a student or designer can modify for their own specific application. Read the full article here “A Pattern Recognition Framework for Embedded Systems”

Project-Based Courses for B.Tech. Program of Robotics in Mechanical Engineering Technology

Zhou Zhang

Department of Mechanical Engineering Technology
New York City College of Technology, CUNY
Brooklyn, New York, USA zhzhang@citytech.cuny.edu

Andy S. Zhang

Department of Mechanical Engineering Technology
New York City College of Technology, CUNY
Brooklyn, New York, USA azhang@citytech.cuny.edu

Mingshao Zhang

Department of Mechanical and Industrial Engineering
Southern Illinois University Edwardsville
Edwardsville, Illinois, USA mzhang@siue.edu

Sven Esche

Department of Mechanical Engineering
Stevens Institute of Technology Hoboken, New Jersey, USA sesche@stevens.edu

Abstract— Robotics program at many Colleges has continued to become more and more popular. However, the students of the Bachelor of Technology (B.Tech.) program of robotics in the Mechanical Engineering Technology (MET) are facing three difficulties: (1) Weak fundamental knowledge related electrical engineering (EE), computer science (CS) and information technology (IT); (2) Difficulty in understanding the advanced concepts and theories of robotics; (3) Limited robotics class hours. Therefore, devising a series of appropriate robotics classes for the MET program is desirable. Read the full article here “Project-Based Courses for B.Tech. Program of Robotics in Mechanical Engineering Technology”

Improving Student Success by Being Automatically Personal

Mark A. Palmer

Formerly IME Department
Kettering University
Currently Flushing, MI
MarkAPalmer@att.net

Abstract – This paper describes the development and use of “automatically-personal e-mail” routines allowing one to send interpretive e-mails to one’s class based on clicking a command in an Excel grade book. The macros are included in a template file which are available under the Attribution-NonCommercial-ShareAlike 4.0 International Creative Commons License. Nudges, in the form of light-touch directed-feedback have been shown to be effective in engaging students, but they are often time consuming for faculty. The author has found that he can send detailed performance updates to students automatically through macros in a well defined Excel Gradebook. This increases student engagement as they see it as a way of demonstrating caring. Using an Engineering Materials Course as an example, the author demonstrates the steps necessary to send 6 such nudges throughout an 11 week term. Sample commented coding and examples of the messages sent to students are provided as examples. Read the full article here “Improving Student Success by Being Automatically Personal”

The Effect of An Automatic Feedback System on Students’ Comments to Improve their Performance

Shaymaa E. Sorour

Dept. of Educational Technology
Faculty of Specific Education Kafrelsheikh University
Egypt
shaymaasorour@gmail.com

Hanan E. Abdelkader

Dept. of Computer Teacher Preparation
Faculty of Specific Education
Mansoura University
Egypt
h_elrefaey@yahoo.com

Abstract—This research focuses on understanding student performance by giving automatic feedback after writing freestyle comment data in each lesson. Writing comments express students’ learning activities, tendencies, attitudes, and situations involved with the lesson. Random Forest and Support Vector Machine were applied to analyze the students’ prediction results. Also, a Majority Vote (MV) method is employed in consecutive lessons during the semester to the predicted results. The proposed system tracks student’s learning activities and attitudes with different courses and provides valuable feedback to improve educational performance.

Keywords—Automatic feedback, Comment data, SVM, RF, MV


I. INTRODUCTION

Improving the performance of students, determining their actual progress, and enhancing their learning process can be extremely valuable in the educational environment. To achieve a high level of student performance, we have to find ways to measure their current progress and predict the results of the learning process at the earliest stages. Read the full article here “The Effect of An Automatic Feedback System on Students’ Comments to Improve their Performance”

An Integrated Framework for Learning Fundamentals in Computer Networks

This paper is archived under Volume 10 / Number 3 (July – September 2019).

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Stimulating Higher Order Thinking in Mechatronics by Comparing PID and Fuzzy Control

This paper is archived under Volume 10 / Number 3 (July – September 2019).

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Online Programs Increase the Availability of Education

This paper is archived under Volume 10 / Number 3 (July – September 2019).

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